Particle System
An elementary particle system I've been working on for my game engine. The interface seen is a web application written in React.js and Redux, which connects to the engine via WebSockets and exchanges configuration information. This design allows me to run the web particle editor separately on another computer on the same network. In the video you can see me tweak the various particle system settings, such as rate, life, gravity, velocity, and color.
This video also demonstrates the shadow mapping capabilities of my renderer.